旧材料CALL新的是多少?
<?xml version="1.0" encoding="utf-8"?><CheatTable>
<CheatEntries>
<CheatEntry>
<ID>18</ID>
<Description>"材料"</Description>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>
define(Mark_mpn,13FC904C0)//全局空白
label(Mark_jsbq)
label(Mark_txt)
registersymbol(Mark_txt)
Mark_mpn:
push rbx
xor rbx,rbx
push rdi
sub rsp,100
call 143A779A0//人物CALL
cmp rax,rbx
je Mark_jsbq
mov rax,//物品栏
cmp rax,rbx
je Mark_jsbq
mov rax,//物品栏偏移
cmp rax,rbx
je Mark_jsbq
mov rdi,//物品栏1
cmp rdi,rbx
je Mark_jsbq
mov rax,
mov rcx,rdi
mov edx,1
call qword ptr
test al,al
je Mark_jsbq
mov rax,
mov rcx,rdi
call qword ptr //物品内存
cmp rax,rbx
je Mark_jsbq
mov rdx,Mark_txt
mov ,rax
cmp dword ptr ,#1
je Mark_jsbq
lea rcx,//材料开始
mov rax,
sub rax,
sar rax,02
cmp rax,05
je Mark_jsbq
lea rax,
mov ,rax
mov ,#62129//代码
mov ,01
mov ,rbx
mov ,rbx
lea rdx,
mov ,rdx
mov ,rdx
Mark_jsbq:
add rsp,100
pop rdi
pop rbx
ret
Mark_txt:
"DNFBase.dll"+ED2C0:
db C3
createthread(Mark_mpn)
unregistersymbol(Mark_txt)
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Activate</Action>
<Keys>
<Key>81</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>20</ID>
<Description>"代码"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>Mark_txt</Address>
<Offsets>
<Offset>0</Offset>
<Offset>8D8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
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